PRIVACY POLICY
Last updated: September 6, 2026
Official Intelligence is the personal label under which Christopher Ryan Deardorff — one person, an independent solo developer in the United States — publishes free games and experiments, including TANTЯO and Circuitousness. It is not a company, agency, or organization; "we," "us," and "our" below refer to that one individual. This policy explains what we collect and how we use it across the website (official-intelligence.art), our games, and our related back-end services (together, the "Services") — including when a game is installed from an app store. It does not cover third-party platforms that also host our games (for example itch.io or Google Play), which have their own privacy policies.
Information We Collect
No player accounts. The Services have no player sign-up or sign-in. You just play — there is no account to create, no username, and no password. We do not collect your email address or any credentials, and we do not receive a profile from Google, GitHub, or any other sign-in provider. (The site owner has a private administrative login for maintaining the site; it is not offered to visitors and collects nothing about you.) If you created an account back when player sign-in was offered, contact us at the address below and we will delete it and its data.
Gameplay & leaderboard data. When you submit a score we store the name you enter (you may submit as "Anonymous"), your scores, times, hints used, and a recording of your moves so the run can be replayed. Leaderboard names and replays for top-ranked runs are publicly visible to other players.
Usage & device data. We record how the Services are used — games and pages visited, the referring page, your browser and device type (user-agent), and in-game actions such as starting, finishing, or sharing. Our servers and hosting providers also process your IP address (for example to operate leaderboards, prevent abuse, and rate-limit requests). We do not track activity on localhost/development builds.
On your device. We use your browser's local storage and session storage to remember settings (such as audio preferences, your last-entered player name, and puzzle progress). This is first-party storage on your device. Where our advertising-measurement tag runs, Google also sets a first-party cookie (_gcl_au) on your device for that purpose — see "Cookies & Advertising Measurement" below for exactly what it does and where it does not run.
How We Use Information
- Operate and improve the games, the website, and leaderboards & replays;
- Understand aggregate, anonymous usage to keep improving the Services;
- Protect the Services — anti-cheat, abuse prevention, security, and rate-limiting.
How Information Is Shared
We do not sell your personal information. We share data only with service providers that help us run the Services, each under its own privacy policy:
- Google — Google Fonts, which serve the web fonts used on our pages, and Google Ads, which measures whether an ad we ran led to someone actually playing (see "Cookies & Advertising Measurement");
- GitHub — delivery of some game assets, such as music and images;
- Render — hosting for our back-end/API servers;
- Netlify — hosting for our website and games;
- Cloudinary — image hosting.
We may also disclose information if required by law, or to protect our rights, users, or the security of the Services. Leaderboard names and replays you submit are shown publicly, as described above.
Cookies & Advertising Measurement
We do not show ads on our website or in our games. We do not use ad networks or ad exchanges, we do not enable ad-personalization signals, and we do not build advertising profiles, audiences, or remarketing lists. We measure aggregate, anonymous usage — such as visit and play counts — with first-party counters on our own servers.
We do advertise our games elsewhere, and we measure whether that works. When we run ads on Google, our website and our games load Google's conversion-measurement tag (gtag.js). It sets a first-party cookie (_gcl_au) in your browser and reports to Google Ads when a visitor who arrived from one of our ads goes on to solve a puzzle. That is the whole of what it reports — we send no name, email address, or leaderboard entry with it, because we hold no account data to send. Google may use this data as described in How Google uses information from sites or apps that use our services.
Where this tag does not run. It is not loaded for visitors in the European Economic Area, the United Kingdom, or Switzerland — we do not advertise in those markets, so we set no advertising cookie there and ask for no consent we would have no use for. It is also not loaded when one of our games is installed as an app (from Google Play, or added to your home screen), on our private administrative pages, or when our games are played on a third-party site such as CrazyGames or itch.io — those sites are governed by their own privacy policies, not this one.
Turning measurement off. Adding ?track=false to a game's web address once opts that browser out of all our measurement, including this tag, and the choice sticks for future visits. You can also manage ad personalization at Google's Ad Settings, and block or clear cookies and site data at any time in your browser settings.
Data Retention
We hold no player account data, because there are no player accounts. Leaderboard entries and recordings are kept for as long as the leaderboard is maintained, and usage data only as long as needed for the purposes above. You can ask us to delete a leaderboard entry at any time (see "Your Rights").
Your Rights
Depending on where you live (for example under the GDPR or CCPA), you may have the right to access, correct, delete, or export your personal data, and to object to or restrict certain processing. To make a request — including deleting a leaderboard entry — contact us at the email below. We will not discriminate against you for exercising these rights.
Children's Privacy
The Services are intended for a general audience and are not directed to children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided us personal information, contact us and we will delete it.
International Users
We operate from the United States and our service providers process data there. By using the Services, you understand your information may be transferred to and processed in the United States and other countries.
Security
We protect data with measures such as encrypted (HTTPS) connections, and by not collecting player credentials at all. No method of transmission or storage is completely secure, so we cannot guarantee absolute security.
Changes to This Policy
We may update this policy from time to time. We will revise the "Last updated" date above, and significant changes will be reflected here.
Who Is Responsible (Data Controller)
The person responsible for the data described in this policy is Christopher Ryan Deardorff, an individual and independent solo developer based in the United States, publishing under the personal label Official Intelligence. There is no company, no staff, and no other party behind it — requests come to one person and are handled by that person.
Contact
Questions or requests about this policy or your data reach me directly: privacy@official-intelligence.art.